Call for applications opens!

Stugan Opens Applications for Third Annual Games Accelerator Program in Sweden

Call for new applicants joined by updates, successes and upcoming launches from Stugan alumni

Stockholm, Sweden – 8 February 2017 – Stugan, the nonprofit games accelerator launched by Sweden’s most influential video game developers and entrepreneurs, today opened its application process for its third-annual program. Some 20 aspiring game developers will be selected to spend two months with expenses paid in a traditional Swedish cabin, or “Stugan” in the countryside of Sweden, where they will be supported and mentored while building their games.

“The first two years of Stugan have been amazing. We are constantly shocked by the growing support from the global games community, along with all of the progress we continue to see from Stugan participants on their projects,” said Stugan manager Jana Palm. “We had always intended for Stugan to become an effective community of support for talented global games developers, but we had no idea how effective a place of inspiration this would become for the mentors and sponsors who have dedicated resources and energy towards to program, too.”

In addition to opening their third year call for applications, Stugan is announcing several game launches, updates, and successes coming out of their 2015 and 2016 teams:

  • João from the Stugan 2015 team Rosvita has moved to Sweden to launch Really Interactive with members from another Stugan 2015 team, That Brain. They are working on Toran, a holographic puzzle game in VR coming to the HTC Vive and Oculus Rift.

 

  • GoNNER, a game made by 2015 Stuganeer Ditto, was released on Steam in October 2016 and is coming to Nintendo Switch soon. GoNNER is being published by Raw Fury, a mentor team Ditto met with during his stay at Stugan. GoNNER is currently nominated for Audio Design in the Independent Games Festival awards. (http://www.gonnergame.com)

  • 2015 participants from Data Realms launched a version of their game Planetoid Pioneers on Steam Early Access, and have already won several awards, including Best in Show at Quo Vadis in Berlin. They are planning additional version launches for the game in the coming months, and have also released a significant update to their earlier title, Cortex Command.

  • 2015 participant Clint Siu launched his mobile game “_PRISM,” that was part of Humble Mobile Bundle 21, nominated for Gamer's Voice Award SXSW and for Best Upcoming Game IMGA, and featured on the App Store and Google Play.

  • Vignettes will be the first game from Stugan 2016 when it launches on the App Store in March. The iOS game is made by the French duo Armel Gibson and Pol Clarissou. (http://vignettesga.me/)

  • Induction, a game from 2015 Stuganeer Bryan Gale, launched on Steam February 7 (http://www.inductiongame.com).

“Stugan was such an inspiring event and important component of our team’s overall development,” said Dan Tabar, CEO and co-founder of Data Realms. “It had such an impact on us that we now do our own ‘mini Stugan’ twice a year internally. We highly recommend it for any game developer, whether just starting out or looking for a jolt of inspiration.”

Like years past, this year’s program is steered by Sweden’s leading individuals in the games industry and developers from the likes of Mojang, Paradox, King, DICE, Resolution Games, Fast Travel Games, Snowprint Studios, Goodbye Kansas and others. Top Swedish and international games industry thought leaders will visit the cabin and hold lectures and workshops around their respective areas of focus.

Applications will be accepted today through March 31, 2017. The application process is simple and includes a 90 second video, where applicants present themselves and their game idea, along with a short written description of themselves, the game, and the goal they want to reach. Applicants can be for games developers across any platform and from anywhere in the world. Unlike traditional accelerator programs, all participants will keep the rights to the games they work on.

To submit an application and see additional program details go to www.stugan.com.

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About Stugan:

Stugan is a non-profit organization that organizes the annual accelerator program for aspiring game developers. The word Stugan means “the cabin” in Swedish and is also a throwback to the name of the first Swedish commercial computer game made in 1978. Stugan leverages the expertise of the established Swedish game industry and aims to provide opportunities for shepherding up-and-coming game designers and developers through development, publishing, marketing and more for ensuring a successful games launch. Stugan is supported by individuals including Oskar Burman, CEO and co-founder of Fast Travel Games and Tommy Palm, CEO and co-founder of Resolution Games. For more information visit www.stugan.com, Facebook https://www.facebook.com/stugancamp/ and Twitter www.twitter.com/stugan_

 

Contact:

Paul Brady

Carve Communications for Stugan

Tel. 646-491-2777

paul@carvecom.com

 

Stugan Finale

Friends of the indie scene! Come and join us at an event celebrating game development. Stugan finale is here again and the Stuganeers will be ready to show what they have been working on during the two months in the beautiful Swedish countryside. With this, we are going to officially close Stugan 2016.

The event will be held in Stockholm’s Tekniska Museet on August 27th from 1pm to 4pm. You will get to talk to the developers and try their games and meet other people from the games industry.

Feel free to bring your friends and help us share this event. In the meantime you can follow what's going on in Stugan on our Facebook page and our YouTube channel:

https://www.facebook.com/stugancamp 

https://www.youtube.com/channel/UC-oTi9DV7NhwtUL8-BfxuXw 

We look forward to see you all!

Jana, Oskar & Tommy

 

PS. The event will take place in "Eventrummet". Please be aware that you need to buy an entrance ticket to the museum.

Facebook event: https://www.facebook.com/events/997575847020444/

 

Teams and mentor line-up for Stugan 2016 announced

Peter Vesterbacka, CMO of Rovio Entertainment, and Rami Ismail, co-founder of Vlambeer, added as a mentor for 2016 program

 

Stockholm, Sweden – 9 June 2016 – Stugan, the non-profit games accelerator launched by Sweden’s most influential video game developers and entrepreneurs, today announced the teams and mentor line-up for its second annual program.

 

13 teams making up a total of 21 participants from all around the world have been accepted into the 2016 program. There are developers from Brazil, Canada, Denmark, France, Germany, New Zealand, Serbia, South Africa, Sweden, Switzerland, Turkey, UK and US. Their games run across mobile and PC and touch on categories like action, adventure, RPG, exploration, visual novel, puzzle strategy and more. You can meet the teams and see their games here: www.stugan.com/stugan-2016. You can also see a trailer of the new games from this year’s participants here https://youtu.be/E7h6-sjLwLg.

 

“This year is going to be exceptional as the diversity, passion and energy from participants is seemingly unmatched. We have everyone from established programmers, ex games journalist turned indie developer, to toy maker/artist teaching themselves programming to make their dream game a reality. They comprise developer teams that are longtime friends, couples and solo artists going at it alone,” said Stugan manager Jana Karlikova.                               

 

Stugan also announced that Rami Ismail and Peter Vesterbacka will be some of the several newly added mentors this year to share some of their secret sauce with this year’s “Stuganeers.” Ismail is cofounder of Vlambeer and indie game developer for games like Nuclear Throne and Ridiculous Fishing. Vesterbacka is best known as the Mighty Eagle at Rovio, where he leads Angry Birds into a multi-billion dollar franchise.

 

Additionally, Shams Jorjani, Vice President VP of business development at Paradox will mentor this year as will Clint Siu, 2015 Stugan participant and creator of the hit iOS game _PRISM. And, Stugan has confirmed return participation from several of last year’s mentors including Karl Magnus Troedsson (DICE), Stephen Jarrett (King), Per Strömbäck (Swedish Games Industry association), Paul Brady (Carve Communications PR), Gordon Van Dyke & Jonas Antonsson (both from Raw Fury), Tommy Palm (Resolution Games) and Oskar Burman (Ex-Rovio).

 

This year’s program will run from 8 July until 27 August. The developers will spend seven weeks with all expenses paid in a traditional Swedish cabin, or “Stugan” in the Swedish countryside, where they will be supported and mentored while building their games. The program is steered by Sweden’s leading individuals in the games industry and developers from the likes of DICE, Good Bye Kansas, Mojang, Resolution Games, Avalanche Studios, Snowprint Studios and others. Top Swedish and international games industry thought leaders will visit the cabin and hold lectures and workshops around their respective areas of focus.

 

For more information go to www.stugan.com or follow us on Facebook https://www.facebook.com/stugancamp/ and Twitter www.twitter.com/stugan_

 

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About Stugan:

Stugan is a non-profit organization that organizes the annual accelerator program for aspiring game developers. The word Stugan means “the cabin” in Swedish and is also a throwback to the name of the first Swedish commercial computer game made in 1978. Stugan leverages the expertise of the established Swedish game industry and aims to provide opportunities for shepherding up-and-coming game designers and developers through development, publishing, marketing and more for ensuring a successful games launch. Stugan is supported by individuals including Oskar Burman, ex general manager of Rovio Stockholm; Tommy Palm, CEO and co-founder of Resolution Games and Karl Magnus Troedsson, VP of group strategy at Electronic Arts (EA). For more information visit www.stugan.com, Facebook https://www.facebook.com/stugancamp/ and Twitter www.twitter.com/stugan_

 

All trade names are trademarks of their respective owners.

 

Contact:

Jana Karlikova

jana@stugan.com

 

 

 

New location for Stugan 2016

Stugan sheds light on the diversity and magnitude of this year’s applicants

 Stockholm, Sweden – 13 April 2016 – Stugan, the non-profit games accelerator launched by Sweden’s most influential video game developers and entrepreneurs, today announced the new location for its 2016 summer program along with details around its applicant submissions. Stugan 2016 will take place in a new location in the locality of Bjursas, which is in the same Falun municipality as last year’s program. The region is a popular ski destination for locals and boasts beautiful landscapes and recreational attractions like lake Bjursen, where the program will be overlooking.  

This year’s program will run from July 8th until August 27th. Stugan received applications from developers from 43 countries across all continents outside of Antarctica. And, submissions ran across all different genres and platforms. 

“We are very excited to return to the Falun municipality for the 2016 program and this new location, which is just as scenic and inspiring as last year’s location,” said Stugan manager Jana Karlikova. “We received twice as many applications as last year with an unprecedented level of quality and are now carefully going through them to pick the final participants.”

Once selected, 20 talented game developers will spend seven weeks with all expenses paid in a traditional Swedish cabin, or “Stugan” in the Swedish countryside, where they will be supported and mentored while building their games. The program is steered by Sweden’s leading individuals in the games industry and developers from the likes of DICE, Good Bye Kansas, Mojang, Resolution Games, Avalanche Studios, Snowprint Studios and others. Top Swedish and international games industry thought leaders will visit the cabin and hold lectures and workshops around their respective areas of focus.

We will be revealing the teams in the coming weeks along with more program details. For more information go to www.stugan.com or follow us on Facebook https://www.facebook.com/stugancamp/ and Twitter www.twitter.com/stugan_

###

About Stugan:

Stugan is a non-profit organization that organizes the annual accelerator program for aspiring game developers. The word Stugan means “the cabin” in Swedish and is also a throwback to the name of the first Swedish commercial computer game made in 1978. Stugan leverages the expertise of the established Swedish game industry and aims to provide opportunities for shepherding up-and-coming game designers and developers through development, publishing, marketing and more for ensuring a successful games launch. Stugan is supported by individuals including Oskar Burman, General Manager of Rovio Stockholm; Tommy Palm, CEO and co-founder of Resolution Games and Karl Magnus Troedsson, VP of group strategy at Electronic Arts (EA). For more information visit www.stugan.com, Facebook https://www.facebook.com/stugancamp/ and Twitter www.twitter.com/stugan_

All trade names are trademarks of their respective owners.

Contact:

Jana Karlikova

jana@stugan.com

Stugan 2016 opens for applications!

Global Application Process Opens for Stugan’s Second Annual Games Accelerator Program in Sweden 

New backers join including former mentor Jens Bergensten (Jeb_), lead developer of Minecraft at Mojang

 Stockholm, Sweden – 3 February 2016 – Stugan, the non-profit games accelerator launched by Sweden’s most influential video game developers and entrepreneurs, today opened its application process for its 2016 summer program. Twenty aspiring game developers will be selected to spend eight weeks with all expenses paid in a traditional Swedish cabin, or “Stugan” in the Swedish countryside, where they will be supported and mentored while building their games.

Additionally, Stugan is announcing that the first game to emerge from one of their 2015 teams will be launching later this month. The game comes from participate Clint Siu and is called “_PRISM.” The game is a visually stunning journey where players manipulate shapes and patterns to unfold sacred geometry with push and pull of cinematic design, mythology and intuitive touch exploration. The developer attributes much of his progress on the game to his time at Stugan, where mentors and other teams helped him hone his skills and discover news ones. The release date is set for February 18th for iOS (iPhone, iPad & iPod Touch).

“We couldn't be happier with the way last year’s Stugan played out,” said Stugan manager Jana Karlikova. “We set out to provide a platform to inspire undiscovered game developers across the globe and ended up with an amazing group of teams that not only made huge strides in their projects, but in turn fueled inspiration for some of the industries top veterans across all categories who came to mentor.”

This year’s program is steered by Sweden’s leading individuals in the games industry and developers from the likes of Rovio, Mojang, King, Resolution Games, Avalanche Studios, Snowprint Studios and others. Top Swedish and international games industry thought leaders will visit the cabin and hold lectures and workshops around their respective areas of focus.

Top mentors from last year, many who will be returning this year, include:

·Jens Bergensten (Jeb_), lead developer of Minecraft at Mojang. 

·Tommy Palm, co-founder and CEO of Resolution Games and long-time Swedish games industry veteran.

·Oskar Burman, general manager of Rovio Stockholm and one of Sweden’s most well-known figures within the games industry.

·Karl Magnus Troedsson, VP of group strategy at Electronic Arts (EA).

·Paul Bragiel, Silicon Valley serial entrepreneur, venture capitalist and managing partner and co-founder of I/O Ventures and Presence Capital.

·Alexander Ekvall, co-founder and CEO of Snowprint Studios and previously oversaw production for Candy Crush Saga and other games at King.

“We’re anticipating this year to be exceptional. We’re already getting lots of interest from some impressive mentors who want to participate and have nearly doubled the amount of sponsors this year, added Karlikova.

Applications will be accepted today through March 31, 2016. The application process is simple and includes a 90 second video, where applicants present themselves and their game idea, along with a short written description of themselves, the game and the goal they want to reach. Applicants can be for games developers across any platform and from anywhere in the world. Unlike traditional accelerator programs, all participants will keep the rights to the games they work on.

To submit an application and see additional program details go to www.stugan.com.

 

###

About Stugan:

Stugan is a non-profit organization that organizes the annual accelerator program for aspiring game developers. The word Stugan means “the cabin” in Swedish and is also a throwback to the name of the first Swedish commercial computer game made in 1978. Stugan leverages the expertise of the established Swedish game industry and aims to provide opportunities for shepherding up-and-coming game designers and developers through development, publishing, marketing and more for ensuring a successful games launch. Stugan is supported by individuals including Oskar Burman, General Manager of Rovio Stockholm; Tommy Palm, CEO and co-founder of Resolution Games and Karl Magnus Troedsson, VP of group strategy at Electronic Arts (EA). For more information visit www.stugan.com, Facebook https://www.facebook.com/stugancamp/ and Twitter www.twitter.com/stugan_

King Digital Entertainment and Candy Crush Saga are trademarks of King.com Ltd. Other trade names are trademarks of their respective owners.

Contact:

Paul Brady

Consort Partners for Stugan

Tel. 646-491-2777

paul@consortpartners.com

 

 

Stugan 2015 is over!

Stugan is now officially over! What an amazing first year of Stugan this has been, with 15 new games about to meet the public, some of them hitting Steam Early access already in a couple of weeks. Please follow us on Twitter for more info, or check our YouTube Channel out for more video footage of this summer.

Rounding off with some great photos by Stuganeer Mark Backler, to give you a flavour of what this summer's been like.

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