Stugan 2016 opens for applications!

Global Application Process Opens for Stugan’s Second Annual Games Accelerator Program in Sweden 

New backers join including former mentor Jens Bergensten (Jeb_), lead developer of Minecraft at Mojang

 Stockholm, Sweden – 3 February 2016 – Stugan, the non-profit games accelerator launched by Sweden’s most influential video game developers and entrepreneurs, today opened its application process for its 2016 summer program. Twenty aspiring game developers will be selected to spend eight weeks with all expenses paid in a traditional Swedish cabin, or “Stugan” in the Swedish countryside, where they will be supported and mentored while building their games.

Additionally, Stugan is announcing that the first game to emerge from one of their 2015 teams will be launching later this month. The game comes from participate Clint Siu and is called “_PRISM.” The game is a visually stunning journey where players manipulate shapes and patterns to unfold sacred geometry with push and pull of cinematic design, mythology and intuitive touch exploration. The developer attributes much of his progress on the game to his time at Stugan, where mentors and other teams helped him hone his skills and discover news ones. The release date is set for February 18th for iOS (iPhone, iPad & iPod Touch).

“We couldn't be happier with the way last year’s Stugan played out,” said Stugan manager Jana Karlikova. “We set out to provide a platform to inspire undiscovered game developers across the globe and ended up with an amazing group of teams that not only made huge strides in their projects, but in turn fueled inspiration for some of the industries top veterans across all categories who came to mentor.”

This year’s program is steered by Sweden’s leading individuals in the games industry and developers from the likes of Rovio, Mojang, King, Resolution Games, Avalanche Studios, Snowprint Studios and others. Top Swedish and international games industry thought leaders will visit the cabin and hold lectures and workshops around their respective areas of focus.

Top mentors from last year, many who will be returning this year, include:

·Jens Bergensten (Jeb_), lead developer of Minecraft at Mojang. 

·Tommy Palm, co-founder and CEO of Resolution Games and long-time Swedish games industry veteran.

·Oskar Burman, general manager of Rovio Stockholm and one of Sweden’s most well-known figures within the games industry.

·Karl Magnus Troedsson, VP of group strategy at Electronic Arts (EA).

·Paul Bragiel, Silicon Valley serial entrepreneur, venture capitalist and managing partner and co-founder of I/O Ventures and Presence Capital.

·Alexander Ekvall, co-founder and CEO of Snowprint Studios and previously oversaw production for Candy Crush Saga and other games at King.

“We’re anticipating this year to be exceptional. We’re already getting lots of interest from some impressive mentors who want to participate and have nearly doubled the amount of sponsors this year, added Karlikova.

Applications will be accepted today through March 31, 2016. The application process is simple and includes a 90 second video, where applicants present themselves and their game idea, along with a short written description of themselves, the game and the goal they want to reach. Applicants can be for games developers across any platform and from anywhere in the world. Unlike traditional accelerator programs, all participants will keep the rights to the games they work on.

To submit an application and see additional program details go to www.stugan.com.

 

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About Stugan:

Stugan is a non-profit organization that organizes the annual accelerator program for aspiring game developers. The word Stugan means “the cabin” in Swedish and is also a throwback to the name of the first Swedish commercial computer game made in 1978. Stugan leverages the expertise of the established Swedish game industry and aims to provide opportunities for shepherding up-and-coming game designers and developers through development, publishing, marketing and more for ensuring a successful games launch. Stugan is supported by individuals including Oskar Burman, General Manager of Rovio Stockholm; Tommy Palm, CEO and co-founder of Resolution Games and Karl Magnus Troedsson, VP of group strategy at Electronic Arts (EA). For more information visit www.stugan.com, Facebook https://www.facebook.com/stugancamp/ and Twitter www.twitter.com/stugan_

King Digital Entertainment and Candy Crush Saga are trademarks of King.com Ltd. Other trade names are trademarks of their respective owners.

Contact:

Paul Brady

Consort Partners for Stugan

Tel. 646-491-2777

paul@consortpartners.com

 

 

Stugan 2015 is over!

Stugan is now officially over! What an amazing first year of Stugan this has been, with 15 new games about to meet the public, some of them hitting Steam Early access already in a couple of weeks. Please follow us on Twitter for more info, or check our YouTube Channel out for more video footage of this summer.

Rounding off with some great photos by Stuganeer Mark Backler, to give you a flavour of what this summer's been like.

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Mentors Announcement

MARCH 25th, 2015 - Stugan Adds High-profile Game Developers from Minecraft, King Digital Entertainment and Elsewhere to Mentor Line-up
Stockholm, Sweden – 25 March, 2015 – Stugan, the games accelerator launched by Sweden’s most influential video game developers and entrepreneurs, today announced its initial line-up of mentors, workshop speakers and content for accepted applicants. The initial roster includes a well-rounded, highly respected cast of games industry professionals spanning across development, design, production, monetization, venture capital, marketing and more. Current mentors include: 
•    Jens Bergensten (Jeb_), lead developer of Minecraft at Mojang.  
•    Tommy Palm, co-founder and CEO of Resolution Games and long-time Swedish games industry veteran. 
•    Oskar Burman, general manager of Rovio Stockholm and one of Sweden’s most well-known figures within the games industry. 
•    Christofer Sundberg, founder and creative director of Avalanche Studios. 
•    Paul Bragiel, Silicon Valley serial entrepreneur, venture capitalist and managing partner and co-founder of I/O Ventures. 
•    Alexander Ekvall, director of product at King Digital Entertainment overseeing production for Candy Crush Saga and other hit games. 
“We’re excited to have such prominent games industry players shepherding Stugan’s inaugural batch of participants. The team is also seeing a great amount of support and interest for participation from Sweden’s leading games companies like King Digital Entertainment, Mojang and others,” said Tommy Palm. “We’ve received some great applications so far and look forward to seeing how the final group of applicants shapes up.”
Stugan also announced the extension of its application deadline through April 15, 2015 to give applicants an opportunity for feedback on initial submissions. With this, applicants who submit their entries by the last day of March will be provided feedback from the review panel and allowed to resubmit their entries to increase their chances of admission. 
Stugan will be accepting 20 aspiring game developers, who will spend eight weeks over the summer of 2015 with all expenses paid in a traditional “Stugan” (cabin) in the Swedish countryside. They will be supported and mentored while building their games and will eventually present their work to potential publishers, sponsors and investors. Unlike traditional accelerator programs, all participants will keep the rights to the games they work on.
The application process is simple and includes a 90 second video, where applicants present themselves and their game idea, along with a short written description of themselves, the game and the goal they want to reach. Applicants can be for games developers across any platform and from anywhere in the world. To submit an application and see additional program details go to www.stugan.com.

###
About Stugan:
Stugan is a non-profit organization that organizes the annual accelerator program for aspiring game developers. The word Stugan means “the cabin” in Swedish and is also a throwback to the name of the first Swedish commercial computer game made in 1978. Stugan leverages the expertise of the established Swedish game industry and aims to provide opportunities for shepherding up-and-coming game designers and developers through development, publishing, marketing and more for ensuring a successful games launch. Stugan is supported by individuals including Oskar Burman, general manager of Rovio Stockholm; Tommy Palm, co-founder and CEO of Resolution Games and Christofer Sundberg, founder and creative director at Avalanche Studios.  For more information visit www.stugan.com and on twitter: www.twitter.com/stugan_
King Digital Entertainment and Candy Crush Saga are trademarks of King.com Ltd. Other trade names are trademarks of their respective owners.

Contact:
Paul Brady
Consort Partners for Stugan
Tel. 646-491-2777
paul@consortpartners.com

Video blogger wanted

 JANUARY 14th, 2015 - We're looking for a committed Video blogger who love new games, and can talk about them in an entertaining way. You probably already have a fanbase, big or small, that follows you through your channels on Youtube / Twitch or similar. You are eager to spend all or part of the summer of 2015 in Stugan (www.stugan.com), to document, test and present participants' creations. We expect great interest in Stugan during the summer, and your videos will reach a wide audience internationally. It's a bonus if you can also write about games, and thus also reach out through blogs and other text-based media. Contact us on info@stugan.com, and introduce yourself in short with links so we get an idea of what you have done in the past. Stugan is a non-profit organization, and this is an unpaid assignment, but we'll support you with travel expenses to and from Stugan, as well as food and accommodation for the time you spend on site.